What’s up everyone, and welcome to our latest round of patch notes!

We’re here today to bring another round of updates for Etherjump. We really wanted to prioritize the little things in this update, that all add up together to make the entire Etherjump experience that much more enjoyable.

Here’s a quick overview of some of the changes!

🖥️Game Engine Optimizations

Larger plots load much faster and will no longer slow down on game restarts, boosting performance by up to 80%!

🖌️Level Builder Optimizations

Building large level is now much smoother and along with instant loading of your plots in your wallet, we have implemented a slew of quality of life changes such as hotkeys, and new brush sizes, to make the building experience a lot easier!

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📝New Content

We didn’t want to release an update without adding new content for everyone to play with, so we’re introducing the double jump tile, health boost, colored blocks. We have also added place-able heart drops, and double Jump Gem...go see for yourself

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⚖️Balance Changes

The Ice and Fire Wizards were a bit oppressive so they have been nerfed a little to bring balance.

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The changes are now live on OpenSea, play.etherjump.game, and build.etherjump.game! Good luck and have fun! 🥳


Game Engine Optimizations 🕹

For the game engine, we optimized the engine so that not as many sprites and tiles need to be loaded in at once What this means for you is that the game will run faster, smoother, and more consistent!

Chunking

A big area of optimizations came from the concept of “chunking”